If your life revolves around making video games, then you would be in San Francisco this week. The annual Game Developers Conference in San Francisco (http://www.gdconf.com/) is THE major event for the game development industry. GDC is five days of educational sessions, specialized summits, networking events, and expo & career pavilions.
The second day for the main part of the show opened today with the Career Fair and Expo Hall as well as more session for Art, Programming, Design, Production, etc.
Some things that caught our attention on Thursday were:
Performance Designed Products (http://www.pdp.com), a manufacturer of video game accessories announced and demonstrated their latest products.
Gametrak Freedom is a proprietary and patent-pending ultrasonic 3D motion sensing technology that delivers performance, increased control and flexibility. The system is comprised of a base unit, which attaches to the Xbox 360 video game and entertainment system from Microsoft via USB, and a hand-held controller. Unlike other motion sensing gaming systems, Gametrak Freedom™ does not rely on the gamer pointing a controller at the screen nor does it restrict the gamer to limited movements. The system accurately tracks the true 3D position and precise movements of up to four players anywhere within a given environment. This technology provides players with total control and unrivaled game play opportunities.
PDP will launch the Gametrak Freedom™ exclusively for Xbox 360 in fall 2009. The system will be bundled with ““Squeeballs™,” a game specifically developed to showcase the technology. PDP recently received a worldwide product licensing agreement to publish games for Xbox 360 and “Squeeballs” is their first Microsoft-approved title.
“Squeeballs™” http://www.squeeballs.com is a collection of over 150 unique challenges that showcases the capabilities of the controller. In the game, Squeeballs are toys that are manufactured on a secret island somewhere in the Pacific. Before the Squeeballs can be sold to children across the world, they must be fully tested by the players of the game. By using the controller, players can blow up, cook, slice, bat, bowl, shoot and bounce the Squeeballs with greater accuracy than is capable with any other controller.
PDP also unveiled the new revolutionary wireless SmartStylus™ 1 and 2 devices . The patent-pending SmartStylus™ 1 and 2 both feature a?for the Nintendo DS vibration feedback that players using the stylus will feel based on movements and commands in the game. The SmartStylus™ 2 can include a variety of added features, including LED’s, sound, and motion feedback. With the motion feedback capability, the stylus can now act as a motion input device, allowing you, for example, to hit a home run by swinging the stylus off the DS screen. The SmartStylus™ 1 will launch this fall and is pending licensing by Nintendo.
“The technologies offered by both the Gametrak Freedom™ and the SmartStylus™ tools are the first of their kind,” said John Moore, senior vice president of marketing for the California-based PDP. “PDP is excited to be introducing these new technologies. They will create a new level of gaming that can be enjoyed by the whole family.”
id Software just unleashed Wolfenstein 3D Classic ™ for the iPhone and iPod Touch. The “grandfather of first person shooters” will now feature your choice of all new touch and tilt-based controls personally developed by technical visionary and id Software founder, John Carmack. While I found the game a little hard to play, it is very cool to have this classic game on the iPhone.
John recently said “Not very long ago, it was an open question if classic first person shooter play styles could be adapted to the touch and tilt controls of the iPhone and still remain fun, so I set out to find the answer with a small research project based on our classic Wolfenstein 3D game. It quickly became apparent that it could work out very well indeed, and it was a lot of fun to grow the project from a little experiment into a full-fledged product. To me, the iPhone is the most exciting new platform in ages, and I am very much looking forward to bringing our entire historic series of titles over, as well as brand new work.”
Wolfenstein 3D Classic is non-stop action and all of the memorable enemies are there for players to conquer from Hans Grosse to MechaHitler! As OSA super agent B.J. Blazkowicz, players must escape from Castle Wolfenstein and defeat the twisted Nazi regime. The game includes all six original episodes with 60 classic levels and unforgettable weapons like the brutal chain gun that still define action gaming today. Also, a new top down map shows where you have been in each level while players can search for hidden secrets that reveal stolen Nazi treasure, health packs, ammo and weapons, or even short cuts.
Fans can expect a lot more from id Software in future releases of their world renowned games now coming to the iPhone. Wolfenstein 3D Classic is just the first in a series of unforgettable games under the “id Classic™” label that they plan to release. Watch for upcoming information about id Software’s other classic properties, including DOOM® and QUAKE® coming soon.
Wolfenstein 3D Classic is currently available at the iPhone app store for $4.99 and can be accessed at http://www.idsoftware.com/wolfenstein3dclassic/.
If iPhone development is something you are considering, then check out Unity (http://unity3d.com/unity/). Unity is a complete development environment and toolset for development and publishing. Versions are available for different platforms such as iPhone, Wii, Online, etc. The pricing is very reasonable for development tools as a complete set of iPhone development is under $3,000 USD per user. Prices will vary depending on the exact set of features you want.
And finally, some 2008 data on the game industry and estimates for the future.
Gaming PC Market Bigger than Thought
$20 Billion with gains in all regions but Asia largest market
Jon Peddie Research (JPR), the industry’s research and consulting firm for graphics and multimedia, announced estimated worldwide PC gaming hardware shipments and regional; market share out to 2012 – the growth is an amazing:
• The Enthusiast segment has a worldwide CAGR of 9%
• The Performance segment will have a CAGR of 19%
• The mainstream segment’s CAGR is 21%
Gaming PCs touch all segments of the market, with the most expensive at the high-end, known as the Enthusiast segment where the utilization for gaming is highest, down to the mainstream where the utilization for gaming is about 6 percent
The total, hardware only, market value in 2008 was just over $20 billion, and that will grow to over $34 billion by 2012 – and those systems will pull in an additional $6 billion in software and services sales.
Also, the economic recession may stymie the assumed growth of the console gaming market and shift the balance to the PC gaming direction. Why? Because the cost of an HDTV (for the console, in addition to the console is a serious investment in something you can’t do thousands of other things with like a personal computer.
One size doesn’t fit all
However, all countries are not alike in their PC gaming habits. Jon Peddie research looked at gaming cultures worldwide as an influence on hardware sales in those regions. Hardware suppliers are cautioned: Don’t get caught sending the wrong stuff to the wrong place.
The three segments studied in these reports examine and profile thirty-seven countries in seven regions giving the reader the highest granularity in any report on PC gaming hardware ever.
Desktops and notebooks
Gaming PCs are delivered in both desktop and notebook configurations, with notebooks showing strong gains.
DIY and aftermarket
In addition to branded and boutique fully assembled PCs, JPR discovered there is a robust market of do-it-yourselfers and consumers who upgrade their PCs with high-performance gaming graphics boards
“Don’t let the retail numbers fool you,” said Ted Pollak, co-author of the report series. “Enthusiast PC gamers often latch onto one or two games that offer multiplayer and stick to these titles for years. Hardware is where they spend the big bucks. The retail numbers don’t capture the casual and digitally distributed games either. Retail figures are not an accurate barometer for the health of the PC gaming industry.”
“The PC Gaming Hardware industry is a worldwide growth phenomenon and there are striking changes to the environment on the horizon,” said Dr. Jon Peddie, president of Jon Peddie research. “Don’t get caught surprised – our PC gaming hardware reports will provide virtual binoculars for companies involved in the space so that they are prepared for the approaching shifts. Now, more than ever, suppliers can’t afford to make any missteps in their marketing and sales strategies.”
Stay turned for more news and products from GDC San Francisco.
—Harvey Lee
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